TCO page
TCO is the core output token of the mining system. Users do not “mint” TCO for free just by holding a balance—TCO is produced through a structured cycle that connects:
- Miner purchases (the only way new daily TCO output is added to the system), and
- Material consumption (users must burn materials to convert hashrate into real TCO).
This design is intended to create a closed loop where TCO production is always tied to real inputs (miner sales + continuous material replenishment), rather than unlimited inflation.
Important: This section describes product mechanics only and is not financial advice.
How the TCO economic model works
The system is powered by two engines:
Engine 1 — Miner Sales (Value Entry)
Miner purchases are the only initial source of value that expands the system’s daily TCO output.
In other words: only users who spend U to buy miners can increase daily TCO release.
Engine 2 — Material Consumption (Value Cycle)
Hashrate alone does not produce infinite TCO. To actually produce 1 TCO, the system requires burning LiFePO4 materials.
When materials run out, mining stops until the user synthesizes new LiFePO4 by consuming Myriad Coin.
This creates ongoing demand because:
- TCO production requires materials
- materials require Myriad Coin
- users must decide to reinvest (buy materials) to keep mining running
Miner tiers (what you can buy)
Miners are purchased in “tiers” that define:
- Purchase price (in U)
- Base hashrate granted
- Initial LiFePO4 granted (starting fuel)
Example tier structure (concept):
-+- L1 / L2 / L3 / L4 / L5 each grants more hashrate and more initial LiFePO4
The key idea is: a miner gives you the ability to mine, but the system still requires material consumption to keep mining active.
TCO release mechanism (how daily output is created)
Daily TCO output is not random. The system calculates a daily output pool that increases only when miners are purchased.
Core rule
- Each time a miner is purchased, the system permanently adds a fixed amount of TCO to the daily output pool.
- Hashrate gained from referrals is “free growth” and does not increase daily TCO release.
- Only “real purchases with U” expand the output pool.
Daily output pool formula (example structure)
The daily pool is calculated by summing output contributions by miner tier, such as:
- L1 adds 30 TCO/day per miner
- L2 adds 70 TCO/day per miner
- L3 adds 150 TCO/day per miner
- L4 adds 600 TCO/day per miner
- L5 adds 1200 TCO/day per miner
So the total daily pool is:
Today’s Total TCO Output
= (Total L1 × 30) + (Total L2 × 70) + (Total L3 × 150) + (Total L4 × 600) + (Total L5 × 1200)
Why this matters
This prevents “free growth” from creating inflation:
- Referral hashrate can increase competition (more hashrate in the network)
- But it does not expand the daily pool
- So rewards per hashrate can decrease if hashrate grows faster than miner purchases
Mining & distribution (how TCO is shared)
Once the daily pool is fixed for the day, it is distributed to users based on their share of total network hashrate.
Distribution idea
If you own 1% of the network hashrate, you earn about 1% of the day’s TCO pool (before material limits apply).
Daily earnings formula
User Daily Earnings
= (Today’s Total TCO Output / Total Network Hashrate) × User Personal Total Hashrate
This means your output depends on two moving parts:
- The daily pool size (driven by miner sales)
- The network hashrate size (driven by purchases + referrals)
What is hashrate and where does it come from?
Your personal total hashrate is the sum of:
1) Base Hashrate (from buying miners)
This is the hashrate you receive when you purchase a miner tier.
2) Promotional Hashrate (from referrals)
The system can grant extra hashrate based on your referral/team structure:
- Direct referral reward: a percentage of the invited user’s base hashrate
- Team reward:
- generations 1–10: a percentage of base hashrate
- generations 11–20: a smaller percentage of base hashrate
Important distinction:
- Promotional hashrate increases your share of distribution
- But it does not increase the daily output pool
- Therefore, promotional growth can reduce earnings per hashrate if miner sales slow down
Material consumption (the “fuel” that makes mining real)
Mining is not free. Even if the system calculates your share of output, you can only “convert” hashrate into actual TCO if you have enough materials.
Burn rule
To produce 1 TCO, the system burns 10 units of LiFePO4.
How users get LiFePO4
- When you buy a miner, you receive an initial amount of LiFePO4 as starter fuel.
- That starter fuel supports a limited amount of TCO production.
Example logic:
- If you receive 3000 LiFePO4
- and 1 TCO requires 10 LiFePO4
- then the starter fuel supports 3000 / 10 = 300 TCO worth of production
What happens when LiFePO4 runs out?
Mining stops.
At that point, the user must synthesize more LiFePO4 using Myriad Coin through the system’s “chemical formula” process.
Why this mechanism exists
This is the main “value anchor” and anti-dumping pressure mechanism:
- users cannot endlessly harvest TCO without ongoing input
- to keep earning, users must spend Myriad Coin to create LiFePO4
- this creates continuous consumption scenarios and ongoing demand in the ecosystem
User states (lifecycle of a typical user)
Users typically move through these states:
1) Inactive
- Registered but no miner
- Hashrate = 0
- Not included in distribution
2) Active — Initial Mining Stage
- User purchases a miner
- Receives base hashrate + initial LiFePO4
- Output potential is highest because the initial fuel is “included” with purchase
3) Consumption Stage — Sustainable Mining
- LiFePO4 is depleted
- User must continuously synthesize materials using Myriad Coin
- Profitability must consider material cost (users decide whether to replenish)
4) Dormant
- User does not replenish materials
- Miner stops producing TCO
- User can still withdraw already earned TCO (if allowed)
- User may still gain promotional hashrate from team activity
Miner operational status (what your miner is doing)
A miner generally has three operational states:
Inactive
- No miner purchased.
Running
- Miner is active and materials are available, so TCO production continues.
Stopped
- Materials are depleted, mining halts, and TCO output becomes 0 until replenished.
Risk warnings (important to communicate clearly)
1) Growth dependency risk
If new miner purchases slow down:
- daily TCO pool becomes fixed (stops growing)
- total network hashrate can still increase via promotions
- earnings per unit of hashrate can decline sharply
2) “Death spiral” risk
If TCO price drops significantly:
- producing TCO may become less valuable than the cost of replenishing materials
- users stop replenishing LiFePO4
- mining activity declines and demand for Myriad Coin and TCO can collapse
- ecosystem activity can weaken rapidly
Where users interact with TCO in the UI
The system commonly includes these main pages:
Home
- shows the key mining overview
- highlights output, status, and next actions
Buy
- displays miner tiers and purchase flow
- allows users to buy miners to increase their base hashrate and starter materials
Balance
- shows token balances (TCO, Myriad Coin, etc.)
- shows mining-related assets and transaction history (depending on design)
- includes withdrawal or transfer actions (if enabled)
Key terms (quick glossary)
- TCO: the output token produced through mining distribution and material burn
- Miner: the purchased item that grants base hashrate and starter materials
- Hashrate: your share of the network that determines distribution weight
- Daily Output Pool: total TCO released per day (driven by miner sales)
- LiFePO4: the material required to convert mining output into TCO (burned per TCO)
- Myriad Coin: the input token used to synthesize LiFePO4 when fuel runs out
- Referral/Team Hashrate: promotional hashrate that increases distribution share but does not expand daily release